

If a settlement turns to a city, I draw another circle around the first one. So, I just have one pencil per player, each with a different colour, and I draw lines when they build roads and circles at the intersections when they build settlements. In the game, they're little plastic game pieces, but once you build a thing you never have to move it (except to turn a settlement into a city). The breakdown for these is: 14 knights, 5 victory points, 2 monopolies, 2 years of plenty, 2 road building. I cannibalized a LotR Risk card deck, but you could use whatever, including regular playing cards, if you come up with a system for which card means what. This one was the hardest because the backs of the cards shouldn't give away what the card actually gives you. Try to match their colours to the colours you used on the map. I used 5 different colours of Fimo oven-bake clay to make tiny little resource cubes (19 of each). Each map will only be good for one game, so make 4-6 to start. Four of the ports (triangles) should be 3:1 multipurpose ports, with each of the others given to one of the five resources. The centre tile is the desert, and for the rest you need 4 of wheat, wool, and lumber and 3 of ore and brick. Print the map from here and colour in the tiles based on whatever randomizing method you like. Keep in mind that with the info in this post you can essentially pirate the game, so do buy a copy from your friendly local game store and throw Klaus Teuber, father of the board game renaissance, a few bucks. The tile numbers, the location of the desert, and the port locations are fixed and a bit different from the normal game, but you still get to randomize what resource is on which tile.
Settlers catan board portable#
I used the Portable Edition of the Settlers of Catan as a guide for the map. So I made this ultra-portable version of the game: I love the Settlers of Catan board game and I wanted to be able to take it on minimalist travel trips where weight and bulk were serious considerations.

Settlers catan board full#
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